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Author: Masha | 3 July 2010 | Views: 430
 The Gn0m0n Workshop - Character Design for Games and Animation Vol.1

The Gn0m0n Workshop - Character Design for Games and Animation Vol.1
English | VP6F 1280x720 | MP3 96 Kbps | 1.51 GB
Genre: eLearning
In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.
 
 
Author: Djek | 9 June 2010 | Views: 258
 Character Rigging with 3ds Max and Biped - Paul Hormis

Character Rigging with 3ds Max and Biped - Paul Hormis
English | TSCC 1440x960 | MP3 56 Kbps | 3.02 GB
Genre: eLearning
This DVD will provide you with tools and knowledge to rig a character faster and better than ever before.
Rigging which would have taken days and weeks can now be done in hours thanks to a combination of tools and techniques developed in demanding studio production environments.
 
 
Author: Ura | 1 June 2010 | Views: 168
 Mesmer Real XSI - Character Modeling for Animation

Mesmer Real XSI - Character Modeling for Animation
Xvid | 720x480 | 29.97fp | 44100Hz stereo 160Kbps | 3.43 GB
Genre: Elearning
lliot Rosenstein brings the tools, techniques and art of subdivision surface modeling into focus in this brilliant DVD from the Mesmer Press. Appropriate for everyone who needs to build organic characters using Sub Dees in Softimage XSI, this DVD would be of particular value to those studying the human form in animation.Elliot begins by discussing the topology of the human body and how polygons, edges and edge loops can be used to define the contours of the human form. Next, he illustrates the differing combinations of polygonal shapes and how they contribute to the subdivision surface.